Tuesday, August 19, 2008
MM wallpaper and Logo
Working on some server ads
Update: Heavy - Weapons
1. The Sandvich (He'll satisfy your hunger - for revenge!)
The Sandvich is the Heavy’s first unlockable. It tastes as good as it looks and heals 120 health. Like in real life, the decision to eat a Sandvich must not be taken lightly; The Heavy is completely vulnerable during the four second eating process, and his loud, happy sounds of vigorous chewing will draw enemies like tiny ant cowards to a picnic. OF DEATH. On the bright side, the Heavy’s Sandvich supply is unlimited, so his only real concern is being caught short while enjoying this delicious edible device. The Sandvich is a great tool for a Heavy defending an area, as it gives him the ability to replenish health between enemy waves without having to abandon his post. Similarly, an offensive Heavy without a Medic can step back from the front line and grab a quick snack before resuming his rampage. Beware, however: the Heavy must set aside his shotgun to take the Sandvich, and enemy Snipers are much more dangerous for a Heavy wielding only a minigun. "Meet The Sandvich" video can be seen here.
2. Natascha (Now Sasha - don't be jealous)
The Heavy's second unlockable, Natascha, slows enemies with her bullets. Anyone damaged by her will move slower for an instant, encouraging them to find cover or turn and face the Heavy, mano-a-tiny-itty-bitty-mano. Unfortunately, Natascha is slightly weaker than Sasha, so she takes longer to finish off a victim. As a result, Natascha's great against fleeing cowards, such as Scouts & Medics, and less great against anyone actively trying to kill her master. Heavies that like to jump around corners and surprise groups of startled enemy crybabies will also find her very useful, although they should look for a Sasha-wielding enemy Heavy before they leap.
3. The Killing Gloves Of Boxing (In this corner - the defending Russian heavyweight)
The unlockable for the Heaviest pugilists out there is the K.G.B. Any time a Heavy kills an enemy with the K.G.B he receives five seconds of guaranteed critical hits. This crit-boost can be used to punch and kill further enemies, extending the boost time. Alternatively, the Heavy can switch to another weapon and use the boost to take out an enemy at range. The Heavy's slow movement speed, and the K.G.B's slower swing speed, make it a risky prospect.
Monday, August 18, 2008
New Map: RAVINE
Description taken from Valve's blog
New Map: LUMBERYARD
Description taken from Valve's blog
Arena Maps
Description taken from Valve's blog
New Game Mode: Arena Mode
TF2 Arena keeps the class diversity of Team Fortress 2 while focusing goals around combat between two teams. Where other game modes lean towards a broad overall strategy for the team over a number of lives, Arena concentrates on the specific tactical choices the teams make in a single fight.
Arena features smaller maps that play out in shorter periods of time. The round ends once one team has no players left in the arena, or when the central capture point has unlocked and been captured. Rounds tend to be very fast and highly competitive, with an emphasis on your team’s class makeup and your plan to counter the opposing team’s class choices. Arena mode is great for smaller matches of three vs. three players, while still comfortably supporting huge knockdown twelve-on-twelve brawls.
Arena Class Strategies
Health pick-ups are limited in TF2 Arena (some levels don’t have any Health packs at all) so being careful is a good strategy for any class. As well, with so little health available, having a Medic or a Health dispenser-building Engineer on your team can be a crucial element to success. With their reconnaissance abilities, the Scout and Spy play a far more vital role in Arena than in other game modes. Knowing the location of the enemy team can often mean the difference between a win and a loss. The Soldier and Demoman will find many areas in Arena specifically designed for them to get a vertical advantage. Traditional Heavy/Medic pairings will still be highly useful as the anchor to a good Arena team. However, commit too far in this direction and the enemy can quickly overwhelm you with Snipers and Spies. In Arena, water is as scarce as Health. This makes the Pyro a much deadlier class, as any enemy player he sets on fire with his flamethrower or flare gun will be unable to put out the flames. Igniting enemies quickly, then retreating to safety, can be an effective strategy for the Pyro.
Description taken from Valve's blog
Heavy Achievements Revealed
Iron Kurtain: Take 1000 points of damage in a single life.
Party Loyalty: Kill 50 enemies within 3 seconds of them attacking your Medic.
Division of Labor: Kill 20 enemies with a Medic assisting you, where neither of you di
Red Oktoberfest: Earn a domination for a Medic who's healing you.
Show Trial: Kill an enemy with a taunt.
Crime and Punishment: Kill 10 enemies carrying your intelligence.
Class Struggle: Work with a friendly Medic to kill an enemy Heavy & Medic pair.
Soviet Block : While invulnerable and on defense, block an invulnerable enemy Heavy's movement.
Stalin the Kart: Block the enemy from moving the payload cart 25 times.
Supreme Soviet: Get ubered 50 times.
Factory Worker: Kill 20 enemies while being recharged by a dispenser.
Soviet Union: Get 25 enemy kills where you either assist or are assisted by another Heavy.
Own the Means of Production: Remove 20 stickybombs by killing the Demomen who produced them
Krazy Ivan: Kill 100 enemies while both you and your victim are underwater.
Rasputin: In a single life, get shot, burned, bludgeoned, and receive explosive damage.
Icing on the Cake: Get 20 kills on players that you're dominating.
Crock Block: Survive a direct hit from a critical rocket.
Kollectivization: Get 1000 assists.
Spyalectical Materialism: Kill or assist in killing 10 cloaked spies.
Permanent Revolution: Kill 5 enemies without spinning down your gun
Heavy Industry: Fire $200,000 worth of minigun rounds in a single life.
Communist Mani-Fisto: Kill an enemy with a critical punch.
Redistribution of Health: Heal 1000 damage with med-kits in a single life.
Rationing: Kill an enemy with your shotgun while you're out of minigun ammo.
Vanguard Party: Be the first on your team to start capturing a control point in a round.
Pushkin the Kart: Get 50 caps on payload maps.
Marxman: Kill 10 enemies in mid-air with the minigun.
Gorky Parked: Kill 25 enemies while you're standing on a control point you own.
Purge: Kill 15 enemies capturing a control point you own.
Lenin A Hand: Help 5 teammates get revenge on their nemeses.
Five Second Plan: Kill an enemy in the first 5 seconds after you exit a teleporter.
Photostroika: Provide an enemy with a freezecam shot of you taunting while invulnerable.
Konspicuous Konsumption: Eat 100 sandviches.
Don't Touch Sandvich: Kill 50 scouts using Natascha.
Borscht Belt: Kill 10 heavies with The K.G.B.
Saturday, August 16, 2008
New Map: BADWATER BASIN
Unlike Gold Rush, where the track is split into three separate stages, Badwater Basin uses a single large stage with several checkpoints. As a result, the Blu team is highly encouraged to push the cart hard after beating their way through the Red defensive line.
Screenshots below:
Description taken from Valve's blog
Wednesday, August 13, 2008
New Map: CP_STEEL
Description taken from Valve's blog, sounds like an interesting twist.
Monday, July 28, 2008
Two New Members
Sunday, July 27, 2008
Memento Mori: CounterStrike: Source
BTW: If you do have a Google account, then you can obviously log in with it to comment, if you don't already have one, I highly suggest registering for a free and very convenient Gmail account.
New Logo
Our new logo, courtesy of RawMeat3000, who has donated his time in order to make our current logo as well as several others (while they may not be in use, they may make an appearance in the future).
This latest update to our image means that we are now more easily recognizable, as we are attempting to maintain a more "professional" image than some other clans. Major corporations have clean, simple logos that are easily recognizable, why shouldn't we have the same?
Thanks to everybody who's willing to donate their time and money to help us!
Thursday, July 24, 2008
New minimum age: 15
The new minimum age for the MM clan is now 15, this is for several reasons, one of them being maturity. Sure, online games don't require much, but when you have to work as a team (TEAM fortress) a certain level of maturity and responsibility is required for enjoyable co-operative gameplay.
For those mature for their age, they are still welcome, although admins and clan player would still have to make sure that they act accordingly if they with to be associated with the MM clan.
Would you like your clan to be associated with mic spammers, n00bs, cheap "your mother" jokes, and more? No? Neither do we.
BloodyDeath Kicked From Clan
Approx. 2 hrs ago, during a TF2 match, Bloody Death (without any warning whatsoever), advertised to about 10 people (most of which were in other clans already) that he was starting his own clan, and that he was looking for new members. . . . . So as you can understand, nobody was happy when a member (Still wearing MM tags, by the way) announced he was recruiting new members for his clan. . . . on our server. . . . while still wearing our tags. . .
His actions were selfish and ignorant, and he was therefore, kicked out of the MM clan. Interestingly enough, after being evicted, and speaking to Striker about the difficulties of starting your own clan, he had decided to come back and asked us to allow him re-entry, he was immediately denied.
And for those of you wondering why he chose to advertise on our clan's server: He didn't want to "Go though the trouble of setting up his own server". If you don't want to go though the trouble of doing such menial things, then why start your own clan at all? He clearly hasn't thought it through.
Good-bye Bloody Death, I can safely say; you will NOT be missed.
UPDATE: As it turns out, though he said he was 14, he was in fact 12. Now, while some 12 year-old's are mature for their age, he clearly wasn't (Lying about your age: not very mature). Now I just can't see a 12 year old who is too hard-headed to think ahead for even five minutes, setting up a successful clan with mature members and well designed web-site and server. It's because of this, that we're now imposing a minimum age of 14 (see above post for more details).
Tuesday, July 22, 2008
Kelevra's Sniper Video - OrangeX
Thursday, July 10, 2008
Tags
ex. [MM]Name(State Abbreviation)
We ask everybody to do this so that members can more easily identify one-another while playing. Any members who don't add their tags withing a week's time, will be personally addressed by a clan admin.
WARNING: Failure to add the tags can result in expulsion from the clan.
Thursday, July 3, 2008
More New Recruits
-BKL Scout......Kick ass scout....really!
-Mr_tac.....our newest spy
-Burro
-Bite Sized Faggot.....Your name is comedic genius.....when speaking to him in-game and using his name, I challenge you not to laugh.....also a kick ass pyro
Friday, June 27, 2008
Welcome to our newest members!
RawMeat3000 joined MM yesterday (Wednesday 27th).
Welcome, I look forward to having a great time gaming with you both. Also, be sure to get to know your fellow clan members :)
Friday, June 20, 2008
Meet The Sniper
Pyro Axetinguisher
Pyro Upgraded Weapon: Flare Gun
The Pyro's Compressed Air Shot
Thursday, June 19, 2008
Pyro Updates!
Monday, June 16, 2008
MM's First Web-Site
-Our own interdependent server (TF2)
-Custom web-site (Clan)
-PayPal Donations
Don't expect to wait too long though, I'll be working as fast as possible to get this all up and running, in the meantime, be sure to continue finding new people that we can recruit so that MM can keep growing.